You can choose whatever you settings you prefer here. Setup your Font options, they can be found in the Font Settings dialog from the options menu. When you start the tool you’ll be presented with a screen that looks like this: If you haven’t already done so, download and install the BMFont tool. Step 1: Generate the texture and font file using BMFont First you must manually generate a bitmap font texture using the Bitmap Font Generator tool at then write a simple text renderer for MonoGame. The process is fairly easy and most of the code required already exists if you use the C# XML serializer for font loading by DeadlyDan linked from the website. You can use this technique in place of generating XNA SpriteFont's and thus avoiding the XNA content pipeline altogether, if you want. In this tutorial I will show you how to create a simple bitmap font renderer with MonoGame.
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